Mun Note: This is a complete timeline for my blog covering from 1650 – 1815 and including all canons and important character notes. The cliffnotes version for POTC can be found here, and the explanation behind the reassignment of Aubrey-Maturin characters can be located here

It is important to note that this is for my personal reference so that I do not have to jump around on my blog in search of where I placed the mathematics on any one character in order to figure out background setting details. 

This timeline is unique to my blog and should not be used as a resource, especially as 90% of it says ‘nope’ to canon disasters and affixes timelines based on various factors outside of the canon itself where things are vague and often mixed up. Canon and original information is also included so please bear that in mind when perusing this. 

This timeline is subject to update and modification as needed.

Uncharted Waters: 
Universal Verse Title: Pre-Jack Sparrow ( 1650 – 1690 )

  • 1650 – Julia Ward is born.
  • 1651 – King Charles II vs Rump Government: third of the English Civil Wars ends.
  • 1662 – Hal Gates is born.
  • 1672 – Weatherby Swann is born.
  • 1673 – Thomas Hamilton is born.
  • 1674 – Rebecca Swann, Weatherby’s sister, is born. // Anna Hamilton is born. 
  • 1677 – David Hamilton is born. // Bartholomew Beckett is born.

  • 1678 – Jonathan Beckett Jr. is born.
  • 1680 – Jane Beckett is born.
  • 1681 – Charles Vane is born.
  • 1683 – Adella Groves is born.
  • 1685 – Jandro de Villarreal aka John Silver is born.
  • 1686 – Rowland, son of Hal Gates, is born. // Eudora Groves is born. // Cutlet Beckett is born. 
  • 1687 – Stephen Maturin is born.
  • 1688 – Charles Vane is captured and sold to Albinus’ labor camp. // Barnaby, son of Hal Gates, is born. // Constance Groves is born.
  • 1689 – David Hamilton joins the Navy.
  • 1690 – Jack Sparrow is born. // Thomas Pullings is born.

To Free The Sea Of Piracy
Universal Verse Title: Jack’s Childhood ( 1690 – 1713 )

  • 1692 – David Hamilton passes his lieutenant’s examination.
  • 1693 – David Hamilton is accused of treason and escapes custody prior to his trial. // 

    Anna Hamilton is married as part of a bid to reestablish the family’s good name.

  • 1696 – Henry Avery makes a deal with Nassau’s governor, Sir Nicholas Trott, enabling the beginning of the ‘pirate issue’ on Providence Island.

  • 1697 – Daniel Gillette is born. // Abigail Ashe is born.
  • 1698 – 

    Anna Hamilton suffers a traumatic death.

  • 1699 – Massacre at the de Villarreal estate. // Jandro is taken in by his father and Christened as Christopher John Hope. 
  • 1700 – Charles Vane escapes Albinus’ camp. // Thomas Hamilton marries Miranda.
  • 1701 – War of Spanish Succession begins.
  • 1702 – Charles Vane is recruited by Blackbeard. // Theodore Groves is born. // Queen Anne’s war begins.
  • 1703 – Jane Beckett grants her brother, Cutler, her savings so he can leave home after confronting their father in regard to their mother’s death. 
  • 1704 – Thomas Hamilton meets James McGraw.

  • 1705 – Jane Beckett marries Sébastien de Bac.
  • 1706 – Groves’ patriarch perishes. // Victorie de Bac is born. // Thomas Hamilton is taken to Bedlam. 
  • 1707 – Charles Vane betrays Blackbeard // Rebecca Swann has a daughter Rayna out of wedlock // Weatherby Swann marries Theodosia Hope. // Thomas Hamilton is sent to the plantation, letters speaking of his death are released. 
  • 1708 – Alexander Hope is born. // Henri and Cutler de Bac are born. // Thomas Hamilton’s parents are murdered. 
  • 1709 – Elizabeth Swann is born.
  • 1711 – Sébastien de Bac dies at sea.
  • 1712: Groves matriarch perishes and the family moves into the Caldwell servant house
  • 1713 – Daniel Gillette joins the army. // Queen Anne’s war ends.

Do Only What You Can Live With
Universal Verse Title: Price of Freedom ( 1714 – 1715 )

  • 1714 – Theodore Groves joins the Navy. // War of Spanish Succession Ends.
  • 1715 – Daniel Gillette makes lieutenant.  // Christopher Hope is sent into exile under the alias John Silver.  // Nassau experiences Much Nonsense. // Charlestown is sacked. // Jack Sparrow is branded a pirate by Cutler Beckett for refusing to transport slaves. 

Chasing Shadows And Drinking Gold
Universal Verse Title: Brethren Court ( 1716 – 1717 ) 

  • 1716 – Theodore Groves is named midshipman aboard Odessa. // Thomas Hamilton reunites with James McGraw. // The Surprise begins her chase of the Acheron
  • 1717 – Theodosia Swann dies. // Theodore Groves and the Gerard affair. // Abigail Ashe’s The Hope of Lady Tremaine serials are novelized. Birth of a Hero is printed toward the end of the year. // The Surprise captures Acheron, but is deceived. Lieutenant Pullings is overcome. 

We Are The Renegades
Universal Verse Title: Pre-COTBP ( 1718 – 1728 )

  • 1718 – Daniel Gillette makes captaincy; is seduced by Lord Wilson. // Theodore Groves is named lieutenant – six months later is transferred to Dauntless. // Abigail Ashe’s Jeanne series is novelized. Her debut novel, Of Liars and Thieves is published. 
  • 1719 – Weatherby and Elizabeth move to Port Royal. // Abigail Ashe’s The Monster of Maytown is printed, followed by the Chasing The Dragon collection. // Thomas Pullings is rescued from slavery by the EITC.  
  • 1720: Lord Wilson claims credit for a victory Gillette and his men obtained. // Abigail Ashe’s A Life of Hope is released. // Thomas Pullings joins Robby Greene’s fleet of pirates, siding against the EITC on account of the slave trade.  
  • 1721: Lord Wilson attempts to force Gillette’s retirement. Gillette transfers from service in the Army to the Navy, with agreement to steer clear of Lord Wilson and his affairs for the remainder of their lives. // Abigail Ashe’s novel, Shadows of the Past is printed.
  • 1722: Abigail Ashe’s novel The Queer Life of Mort is published. 
  • 1723: Gillette passes Navy lieutenants examination, joins Dauntless
  • 1725: Gillette withdraws Theodore Groves from an extremely dangerous relationship.

Stop Blowing Holes In My Ship
Universal Verse Title: COTBP ( 1729 )

  • 1729 – Thomas Pullings sails with Jack Sparrow again // Undead pirates are a Thing.

Got A Jar Of Dirt
Universal Verse Title: DMC ( 1730 )

  • 1730 – Gillette has a Bad Day in Tripoli and James Norrington experiences a Downward Spiral. 

No One Missed Me
Universal Verse Title: AWE ( 1730 – 1731 )

  • 1730 – Greene’s fleet suffers tremendous casualties in the EITC’s war against piracy. The Long Shot and the Queen’s Brigade along with captains Tafari and Saruca, as well as the fleet’s flagship Star Chaser and Captain Greene himself. The fleet continues to fly under his banner with Renegade Freedom as the flagship, and rumor of Captain Greene continuing to lead them. 
  • 1731 – Weatherby Swann dies. // James Norrington dies. // William Turner ?? either dies or becomes an eldritch horror depending on people’s interpretations lbr. 

Sailing For Recovery
Universal Verse Title: Pre-OST ( 1731 – 1750 )

Will Not Be Doing That Again
Universal Verse Title: OST & After ( 1750 – 1752 )

Pirates Do Not Require Pants
Universal Verse Title: DMTNT ( 1752 )

The Oceans Between Us
Universal Verse Title: PotC – Hornblower ( 1753 – 1792 )

  • 1754 – French – Indian war in North American theater begins
  • 1763 – Julienne Bouchard is born. French – Indian war ends.
  • 1768 – Elijah Grey is born.
  • 1771 – Andre Cotard is born.
  • 1773 – Eveline Cotard is born.
  • 1774 – Muharrem Ben Ali is born. Dominigo Yniguis is born. 
  • 1775 – American Revolution / War of Independence begins.
  • 1776 – Horatio Hornblower is born.
  • 1783 – American Revolution / War of Independence ends.
  • 1787 – Aspasie bouchard is born.
  • 1789 – Andromède Bouchard is born.
  • 1792 – Angelique Bouchard is born. // War of the First Coalition begins.

Most Disputes Die And Noone Shoots
Universal Verse Title: The Even Chance ( 1793 – 1794 )

  • 1793 – The French Revolutionaries execute King Louis XVI, and declare war on Great Britain and the Netherlands. 

Pick A Place To Die Thats High And Dry
Universal Verse Title: The Fire Ships ( 1794 – 1795 )

  • 1795 – Batvian Revolution. The Dutch fleet is captured and leadership is replaced by a Batvian Republic which cedes the territories of North Brabant and Maastricht to France.

Treat Him With Civility
Universal Verse Title: Duchess And The Devil ( 1795 – 1798 )

  • 1797 – War of the First Coalition ends.
  • 1798 War of the Second Coalition begins.

Reckoning To Be Reckoned
Universal Verse Title: Frogs And Lobsters ( 1798 – 1801 )

  • 1798 –  War of the Second Coalition Continues. 

    //  Under the command of Admiral Nelson, the British fleet destroys the French navy in the Battle of the Nile. Napoleon’s army is cut off from supplies and communication. 

Confess Your Sins / Pray That Heaven Or Hell Lets You In
Universal Verse Title: Mutiny / Retribution ( 1801 – 1802 )

  • 1802 – War of the Second Coalition Ends

Last Chance To Negotiate
Universal Verse Title: Loyalty ( 1803 – 1804 )

  • 1803 – Napoleonic Wars begin.
  • 1804 – Napoleon crowns himself emperor.

Face Your Opponent
Universal Verse Title: Duty & After ( 1804 – 1815 )

  • 1805 – Third Coalition // Battle of Cape Finisterre // Battle of Trafalgar
  • 1806 – Fourth Coalition.
  • 1807 – Fourth Coalition.
  • 1808Horatio Hornblower dies.
  • 1809 – Fifth Coalition.
  • 1813 – Sixth Coalition.
  • 1815 – Seventh Coalition.

Mun Note: The city of Lamara has featured mostly in tales I’ve done on Discord due primarily to being too lazy to bring the verses featuring her to the blog. Lamara is a purely fictional island that has been designed for use in both POTC and Hornblower arcs. Any and all similarities to historical or present day cities is purely coincidental.

It is mentioned to visiting crews that leaving the city for the interior is not permissible without access granted by the House of Opal, and a guide assigned from the House of Jade. There are many reasons for this, not the least of which being the fact that individuals Lamara are responsible for making ‘disappear’ often live peaceably within the interior townsteads. 

Beyond the city walls, the island is largely wilderness. Though regions of it have been irrigated and designed for self-sustaining agriculture, much of it is forest too thick to manage or rocky regions with craggy and uninhabitable soil. Among the rocks and within the forest are highly venomous serpents that pose incredible risk to people unfamiliar with the region and how to both avoid nests and keep an eye on the trees above. 

Lemongrass line the safe paths, and are planted around homes and fields in order to discourage the snakes from entering areas inhabited by people. Walking off these paths is one of the major causes of deaths in the interior – though it is not just the snakes that pose such risks, they are the primary cause.

Mun Note: The city of Lamara has featured mostly in tales I’ve done on Discord due primarily to being too lazy to bring the verses featuring her to the blog. Lamara is a purely fictional island that has been designed for use in both POTC and Hornblower arcs. Any and all similarities to historical or present day cities is purely coincidental. 

Lamara is an island in the Mediterranean Sea that technically falls under Algerian ownership. The accessible port side lies to the south, occupied by a sprawling walled city by the same name. With two lookout towers to the east and west and sheer impassible cliffs to the north, Lamara has been a well fortified secret for the better part of an age. 

Due to a revolutionary takeover in the late 1500′s, she has been operating as a lawless pirate city ever since. Despite this, no action has been taken against her and trade seems to be a rather bustling business. Those who enter encounter a very organized living environment and a very apparent caste and class structure that belies the idea civilization has abandoned the place. 

In truth, Lamara acts in the political interests of various parties – these parties represented by the ‘houses’ that run and operate Lamara, from port to interior. Actions that go against the articles of war, actions that have potential to start or even end wars if contributed to any particular monarchy can be purchased in Lamara. 

From assassinations to the vanishing of problematic children, Lamara’s power lies as much in the fees charged for its services, the secrets exchanged within the walls of her city and the patronage of unspoken “parties” as it does her fortification and the fact no nation can act against her without drawing attention to themselves and begging the question of what they paid for.

Due to her nature as a “pirate port” on the surface, trade is often exchanged with pirates provided they follow the laws of the city. Ships are welcome into the harbor for refitting, and prizes may be purchased in the city walls – all ships are docked and registered, and crews are fully registered at entry. 

During this initial inspection, the crews are debriefed on what their stay in Lamara will entail and the punishments for disobeying those parameters. They are permitted within the market, dockyard, supply houses, visitors quarters, red district, and should they have more official business, they may sign for an appointment with a house representative to explain said business and be hosted accordingly. 

It is illegal to attack a resident of Lamara – while crews may do as they please among themselves, should they attack a citizen of Lamara their entire crew will be held accountable. Trade will immediately cease as will all discussion and repairs. Sail will be expected immediately, and neither the ship nor her crew will be welcome in the city ever again – any future attempt to enter will see her fired upon by Lamara’s canons. 

Lamara has been known to sink ships for grander crimes, such as murdering or raping one of her permanent residents, and has been known to send ships to recover stolen properties and people. Actions meant to incite fear, make grand displays of violence, or defy the rules set out upon entering are not tolerated even remotely. 

While the parties each house represents are known only to those houses, the roles the houses play are known universally throughout the city. While there are other aspects to running the city not listed specifically, the Houses manage every element of Lamara, and if it is not listed chances are it is upheld by multiple Houses or is a matter that is not commonly encountered by those who may enter Lamara.

  1. Gold: Head the financial district and distribute funds throughout the houses. Considered the head of the five primary houses and consequently in command of all thirteen, nothing happens in Lamara without the approval of the House of Gold. Generally speaking pirates will never deal with the House of Gold outside of paying her tax demands.

  2. Silver: Head of Lamara’s judicial system, the House of Silver provides both a governing body and an active police force to the island. The House of Silver is split into four known sects; judges who preside over internal affairs, the police quarter who manage the districts, the militia who manage the walls and towers and the naval officers who manage the harbor protection. It is the largest of the thirteen houses. Pirates will only deal with the House of Silver in the event they breach the terms of their stay in Lamara. 

  3. Opal: Head of external affairs, the House of Opal manages the truth of Lamara’s trade in secrets and politics. Meeting with the House of Opal indicates your true purpose is far greater than a safe harbour to unload your wares, and exchanges made in the House of Opal are known only to her occupants. 

    Those who stay in the House of Opal are treated to opulence and quiet assurances. They are the patrons to the island, and as such spend their time in Lamara like kings. Once their affairs are concluded, they will continue to receive this treatment until they leave the island.

  4. Ruby: Pirates are unlikely to ever encounter representatives of the House of Ruby, due to her role being strictly related to the upkeep of Lamara as a whole. Architecture is their domain – they design construction projects, improve fortifications, erect matters as needed and maintain the structural integrity of presently existing buildings. They are also in charge of upkeeping the roads. 

  5. Lapis Lazuli: Head of the red light district, Lapis Lazuli oversees the induction, training and housing of those who make market of themselves. They have a private police force and their housing units are secured by the House of Silver in order to ensure their services are not demanded at any point outside of times of active service.

    This House is the only house that Bronze will not assign – representatives from this House may approach any who are in Bronze holdings and offer work – it is entirely to the consent of the individual and their terms are set by Lapis Lazuli as opposed to Bronze. It is quite common for members of Lapis Lazuli to move into one of the top houses ( Gold / Silver / Opal ) due to the nature of their work and terms. 

  6. Silk: Head of the market district, most pirate captains will deal with representatives from the House of Silk in order to pawn off prize ships in exchange for wares and even gold. Silk is also in control of all taverns in the city, and as such is perhaps the more favored of the Houses among crews.

  7. Spice: Often considered an offshoot of Silk, the House of Spice manages imports and exports on behalf of Silk. They inspect incoming wares and then package it before delivering to the House of Silk for sales, as well as inspect and package outgoing wares for the House of Aqua. Pirates may interact with House of Spice overseers in the event they are selling wares from within a prize ship, as opposed to selling the ship itself.  

  8. Jade: The final House involved in the marketing of matters, the House of Jade is in charge of food. They manage the hunters, as well as the farmers and fishers, and inspect imported foods along with members of Spice. They determine distribution rates and rations for visiting captains, as well as for the city as a whole in the event of droughts, floods and other occurrences of nature.

  9. Pearl: Head of the educational sector, the House of Pearl is for scholars and learned individuals to school others in developing important skills. From mathematics and sciences to reading and learning other languages, the House of Pearl is in charge of ensuring that all permanent citizens of Lamara have access to both as much education as they desire and as much as may be required for certain roles they wish to hold. Another house it is very unlikely for pirates to encounter.

  10. Iron: Head of the weapons and laborers guild, the House of Iron manages both the armories and the forges. They are in charge of all parties involved in building and maintaining weapons, powder, ballistics and other matters in relation to such things. They set the rates for all services – from craftsmanship to repair – and will settle disputes between labour parties as required.

  11. Bronze: Head of the residential sector, the House of Bronze takes care of all matters relating to the housing of visitors and the various states of citizenship. Applications to remain in Lamara are dealt with by representatives of the House of Bronze, who also manage the housing and employment of stowaways and slaves left behind by pirate crews. They are also in charge of the placements for problematic persons Lamara is in charge of securing and keeping hidden from the rest of the world. 

    The House of Bronze sets the terms for any one person’s right to stay in Lamara. Every individual is placed on a specified probation term in one of the Houses. Based on their performances, they may be considered a good fit or moved to another House until a fit is found for them. After which they have a set term to work in order to prove their value to Lamara – once that term is met and assessed, they will have status as a permanent citizen or be granted access to leave the island entirely, based on their preferences and performances.

    The House of Bronze also does annual inspections and census reviews of the island to ensure that those who have settled are maintaining their value, as Lamara has no room for idle hands.

  12. Aqua: Head of the dockyard, this house deals most actively with pirates and even honest merchants, as well as official visitors. The House of Aqua manages initial registration into Lamara, docking fees and supplies.

    This House is also in charge of the prison, due to the fact that should there be any person found aboard a ship during inspection, that person and one other crew member will be arrested and held until the ship is set to depart. Their stay in prison is relatively comfortable – they are housed humanely, fed regularly, and even allowed to spend time in heavily guarded outdoor areas while their crew is in town.

    Due to Lamara’s nature as an island trading in secrets, deception is something she actively secures against. There is no further punishment to the crew or her captain during their stay, though on their next visit they will not be permitted to dock or repair, and only the captain will be allowed on shore. It is generally not considered advisable to attempt to trick ones way into Lamara. 

  13. Timber: Head of ship building, the House of Timber is turned to in the event any repairs are needed, and can be commissioned to keel ships for crews. They also provide services in ‘remodeling’ so that prize ships can be used at sea without being immediately recognized as a stolen ship. 

    The House of Timber is also in charge of determining whether or not a prize ship is worth purchasing, and will exchange notes with the House of Silk, before the final offer is sent through to the House of Gold for approval.


    Their final role lies in upkeeping the docks and ensuring they are always in top shape.

LOUDER FOR THE BOYS IN THE BACK ( PSA )

The above banner is utilized to signify world building. As my blog frequently delves into the supernatural elements inherent in the POTC franchise and further develops that corner by incorporating fantasy-friendly verses, various rules and details on how things work will fall under this banner and tag. 

What is more, certain verses call upon fictional towns, cities and enterprises in order to further flavor and develop stories without infringing on history to the point of needing fully altered universes. This banner will be brought forth to highlight details on those places, as well. 

If uninterested in these elements, the tag to block is expanding the navigational charts ( world building ) – this particular post will also exist in the general psa tag, as a permanent Mun Note attached to everything that falls beneath this banner.